_XSTATE_SAVE

//0x20 bytes (sizeof) struct _XSTATE_SAVE { union { struct { LONGLONG Reserved1; //0x0 ULONG Reserved2; //0x8 struct _XSTATE_SAVE* Prev; //0xc struct _XSAVE_AREA* Reserved3; //0x10 struct _KTHREAD* Thread; //0x14 VOID* Reserved4; //0x18 UCHAR Level; //0x1c }; struct _XSTATE_CONTEXT XStateContext; //0x0 }; };